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2023 International Chinese Language Day Event

The First International Chinese Knowledge Fun Sports Game of Shandong University of Science and Technology

 

Dear students:

In order to celebrate the International Chinese Language Day, enrich after-school activities, and enhance the friendship between international students from different countries, the College of International Exchange will hold the first Shandong University of Science and Technology International Chinese Knowledge Fun SportsGame on April 18th. The details are as follows:

 

I. Time and Venue

Time: April 18, 2023, 2:30 p.m.

Place: the specific venue will be announced later

 

II. Competition items

The first round: Phonetic Tone Finding Friends: help the initials, finals and tones find friends(put the initials, finals and tones together correctly)

The second round:   Spelling into Sentences

The third round Word Carrier

The fourth round: Time Travel in China

Note: Before the competition, all players will get the question bank of the first three rounds, so that you can prepare in advance.

 

III. The Methods of Participation

1. Qualifications for participation

(1) officially registered international students of Shandong University of Science and Technology

(2)Team up of 3 people, both male and female, with team members from two or more different countries.

2. The Methods of Registration and the Deadline

Registration method: Select a leader for each team, fill out the registration form, and send it to gjjlxyxsk@163.com by 16:00, April 13th

Limited spots, first come, first served.

 

IV. The Rules of Competitions

1. First round: Phonetic Tone Finding Friends: help the initials, finals and tones to find friends so that they can form a complete word correctly.

(1) Time limit: 3 minutes

(2) Process:

Step 1: Player B needs to find out the initials, finals and tones that can be combined to form a correct word in two cartons.

Step 2: Player B should pass them to Player C quickly.

Step 3: Player C gets the card and turns like an elephant in place six times.

Step 4: Then player C will pass the card to player A who is standing beside the white board.

Step 5: After getting the card, Player A needs to combine them correctly on the whiteboard and read it out loud.

(3) Score:

If the player can form and read a correct syllable, he or she will accumulate one point. And the more he or she finishes within 3 minutes, the more he can get. The group with the highest number of points will be the first in this round and will receive 3 stamps, the last will receive 1 stamp, and the others will receive 2 stamps.

 

Figure 1: The procedure of the first round

2. The Second Round: Spelling into Sentences

(1) Time limit: 4-7 minutes (1 minute / word)

(2) Process:

Step 1: The group draws lots to determine the box that contains the cards representing the Chinese characters.

Step 2: After the timekeeper announces the start of the competition, the team members cooperate with each other (2 people can find the cards, and the other can combine them to form sentences), and finally arrange the found Chinese characters into a meaningful sentence.

After the procedure, each team can write a Chinese character and draw in paint on the kite. After that we will take a photo together.

(3) Score:

If they spell and read one word correctly within the specified time, they can obtain 1 point. And if 2 words, 2 points, and so on. If two teams finish the same number of correct characters, the group using the shorter time wins. The first place gets 3 stamps, the last gets 1 stamp, and the others get 2 stamps.

 

3.The Third Round: Word Carrier

(1) Time limit: 2 minutes

(2) Key to success

Team member Ashould be good at performance; Team member B should have rich Chinese vocabulary, also good at running and has a loud voice. Member C can understand Pinyin and Chinese characters

(3)Process:

Step 1: Player A sees the word shown by the referee, and then describes the number of words and meaning to player B by acting.

Step 2: Player B says the word he/she guessed and confirms it to team member A. Player A can only give the corresponding response through actions, and cannot explain it in non-Chinese language, otherwise Player A will violate the rules. If Player B can't guess the right word, he/she can choose to skip it and continue to guess the next word.

Step 3: After Player B guesses the word correctly, he/she should run to the place where is two meters away from Player C (at this time, Player C should turn his or her back to Player B) and speaks the word loud to player C in Chinese.

Step 4: Player C wearing noise-canceling headphones recognizes the word by the shape of Player B's mouth, and then quickly find the corresponding words on the whiteboard.

Score:

The team that get more correct answers in the same time wins. Each correct word corresponds to 1 point, and each violation of the rules means the loss of 1 point. If two teams achieve the same number of correct words, the team that finishes first is the winner, and can obtain the corresponding score. The score of the unsuccessful team in the group match is half of that of the winning team. The team with the highest score is the first in this round and gets 3 stamps, the last gets 1 stamp, and the others get 2 stamps.

 

Figure 2: The positions of the two groups and referee.  



4. The Fourth Round: Time Travel in China

(1)Procedure

Step 1: This round consists three games, Cuju, Pitch Pot and Shuttlecock Kicking. Each player participates in one game. The games should be assigned to each member through discussion within the team before beginning.

Step 2: The players of each team participating in Cuju should start from the starting point and passe the obstacle with the ball. The one who reaches the end first wins.

Step 3: The players of each team participating in Pitch Pot who makes the most shots wins.

Step 4:The players of each team participating in Shuttlecock Kicking who kicks most in one minute wins.

2Score:

The team of the winner of each game can obtain 1 point, and other teams without winner will receive no points. The team with the highest score is the first in the round and gets three stamps, the last gets one stamp, and the others get two stamps. Each team can get at most 3 stamps in this round.

 

Figure 3: The games in the fourth round.

 

 

 

5.Award setting:

The Awards for Group: for the winner, runner-up and third place.

The Awards for Players: medals of "Best Player of the International Chinese Knowledge Fun Sports Game", medals of "Excellent Player of the International Chinese Knowledge Fun Sports Game". Prizes will be awarded to all participants.